I have a character asset with sss skin that was created in VRay 3.6 for Maya and it has a user attribute assigned to the skin shape nodes. The attribute in question is the VRay_SSS_SurfaceID which prevents or reduces AO contact shadows between non contiguous geometry that share a subsurface shader. The user attr works perfectly when rendering in VRay 3.6 CPU but doesn't work when rendered in VRay3.6 Cuda or hybrid.
Can anyone tell me if this is a know limitation of Cuda rendering in VRay or if there is another way to fix it for RT renders?
Can anyone tell me if this is a know limitation of Cuda rendering in VRay or if there is another way to fix it for RT renders?
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