If the xgen density multiplier is set above 1, and you render an animation of a deforming geo (like a character moving for example) the xGen primitives will appear on different places on different frames, So if you have a character with a beard talking, the xGen hair will randomly jump around on his face on each frame. Not good.
This error is easy to reproduce:
1. make a sphere with xGen interactive groom
2. skin sphere to a joint and keyframe the scale of the joint to grow up and down.
3. set the xGen density multiplier to 2.
4 batch render
Clearly not desired behavior. Is this something that can be fixed on the side of Chaos/Vray?
This error is easy to reproduce:
1. make a sphere with xGen interactive groom
2. skin sphere to a joint and keyframe the scale of the joint to grow up and down.
3. set the xGen density multiplier to 2.
4 batch render
Clearly not desired behavior. Is this something that can be fixed on the side of Chaos/Vray?
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