I've generated some maps from a scan in zbrush, and the negative values weren't working on 32 bit. Adding negative colors, tweaking all the displacement shift/alpha shift in the file loader didn't help.
After a while I decided to use 16 bit maps, and voila now I have another problem- on the uv seam there's tearing. The displacement doesn't have sharp transition, there's enable continuity enabled, the texturing filter is both off on the file loader and in the shape node with vray displacement control. The texture is defined as raw and using two zbrush format udims. Am I missing something?
After a while I decided to use 16 bit maps, and voila now I have another problem- on the uv seam there's tearing. The displacement doesn't have sharp transition, there's enable continuity enabled, the texturing filter is both off on the file loader and in the shape node with vray displacement control. The texture is defined as raw and using two zbrush format udims. Am I missing something?
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