Hello there,
I have again a problem I didn't experience before. Maya 2018 / Vray 3.60.04
Working on an animation, and I want to batch render some test frames.
When I render in directly in Maya it just renders instantly. When I render in batch, it just starts to "updating frame at time ...". For example, if I render frame 1940, it updates frames starting from 1119 which takes a hell of a time!
I suppose it's a known issue and a stupid question but I couldn't find the right answer on any topic, here in forum. There is one topic speaking bout particle systems which should be cached to avoid this issue.
I have no particles, but skinned/animated characters. Do I need to cache them ? Is there a way to avoid to cache them?
[edit] Not sure if it's understandable: I try to render only one frame, not a sequence, but it still updates a lot of frames before the actual frame I want to render in batch. I'm missing anything somewhere probably
Curiously, whenever I render frame 2400 or frame 3265, the "updating frame at" starts around frame 1120. Nothing special starts around this frame... [edit]
I would be really happy for an answer as I'm really close to deadline and loosing a lot of time right now...
cheers
Olivier
I have again a problem I didn't experience before. Maya 2018 / Vray 3.60.04
Working on an animation, and I want to batch render some test frames.
When I render in directly in Maya it just renders instantly. When I render in batch, it just starts to "updating frame at time ...". For example, if I render frame 1940, it updates frames starting from 1119 which takes a hell of a time!
I suppose it's a known issue and a stupid question but I couldn't find the right answer on any topic, here in forum. There is one topic speaking bout particle systems which should be cached to avoid this issue.
I have no particles, but skinned/animated characters. Do I need to cache them ? Is there a way to avoid to cache them?
[edit] Not sure if it's understandable: I try to render only one frame, not a sequence, but it still updates a lot of frames before the actual frame I want to render in batch. I'm missing anything somewhere probably
Curiously, whenever I render frame 2400 or frame 3265, the "updating frame at" starts around frame 1120. Nothing special starts around this frame... [edit]
I would be really happy for an answer as I'm really close to deadline and loosing a lot of time right now...
cheers
Olivier
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