We've got a simple scene with light selects set up. When we render, the beauty pass looks fine, but the light selects misinterpret the SSS material nested in a Blend material as being diffuse, and thus fails to render the SSS effect in the light select passes. Other SSS materials in the scene render correctly.
Is this a known bug? Is there any way to correct this without separating out render layers?
Thanks,
Is this a known bug? Is there any way to correct this without separating out render layers?
Thanks,
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