Vray Next (v4.04.01.000009) for maya 2018.4 Bug.
It looks like the perspective projection option (when using a camera as projection) uses the camera's display overscan (in the shape's display options) as the projection bounds. The standard value is 1,3 which means your projected texture will be 1,3 times bigger in viewport IPR. Regular IPR and renderer work like they should.
It looks like the perspective projection option (when using a camera as projection) uses the camera's display overscan (in the shape's display options) as the projection bounds. The standard value is 1,3 which means your projected texture will be 1,3 times bigger in viewport IPR. Regular IPR and renderer work like they should.
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