Hi,
I am not sure whether this is a Maya bug or a V-Ray 3.6 bug, but here goes:
Problem: Maya commandline rendering args -s and -e are not respected if a Render Setup override has been applied on the render globals framerange.
Attached is a Maya 2018.3 scene (but renders wrongly also in Maya 2018.5): scene8.zip
It requires V-Ray for Maya 3.6 (official release), and if I change to e.g. Maya Software Renderer, the issue is gone. So maybe, just maybe, this issue is a V-Ray issue. The issue appears on both Linux and Windows.
The commandline command we ran when able to repro this:
The expected output from this command is that frame 10 only should be rendered. This is a copypasta from my cmd window, which shows that V-Ray for Maya goes on to render the next frame after being done with frame 10, which should not happen:
Do you think this is a V-Ray issue or a Maya issue?
I am not sure whether this is a Maya bug or a V-Ray 3.6 bug, but here goes:
Problem: Maya commandline rendering args -s and -e are not respected if a Render Setup override has been applied on the render globals framerange.
Attached is a Maya 2018.3 scene (but renders wrongly also in Maya 2018.5): scene8.zip
It requires V-Ray for Maya 3.6 (official release), and if I change to e.g. Maya Software Renderer, the issue is gone. So maybe, just maybe, this issue is a V-Ray issue. The issue appears on both Linux and Windows.
The commandline command we ran when able to repro this:
Code:
Render -r vray -x 1920 -y 1280 -s 10 -e 10 -rl NexusCU -cam renderCamCU -proj //SERVER-REDACTED/prod/proj371/maya -rd //SERVER-REDACTED/vers/proj371/maya/images/scene8_v5 //SERVER-REDACTED/prod/proj371/maya/scenes/scene8.mb
Code:
>>> [2018/Dec/5|10:17:57] V-Ray: (Estimated time remaining: 0h 0m 0.8s): 91 % completed >>> [2018/Dec/5|10:17:58] V-Ray: (Estimated time remaining: 0h 0m 0.6s): 93 % completed >>> [2018/Dec/5|10:17:58] V-Ray: (Estimated time remaining: 0h 0m 0.4s): 96 % completed >>> [2018/Dec/5|10:17:58] V-Ray: (Estimated time remaining: 0h 0m 0.2s): 98 % completed >>> [2018/Dec/5|10:17:58] V-Ray: VDenoise: Using device 0: GeForce GTX 970 >>> [2018/Dec/5|10:17:58] V-Ray: VDenoise: Driver version 416.94 >>> [2018/Dec/5|10:17:58] V-Ray: VDenoise: OpenCL compiled successfuly >>> [2018/Dec/5|10:17:58] V-Ray: Denoising complete in 0.03 s >>> [2018/Dec/5|10:17:58] V-Ray: Number of raycasts: 28112754 (11.44 per pixel) >>> [2018/Dec/5|10:17:58] V-Ray: Camera rays: 28112754 (11.44 per pixel) >>> [2018/Dec/5|10:17:58] V-Ray: Shadow rays: 0 (0.00 per pixel) >>> [2018/Dec/5|10:17:58] V-Ray: GI rays: 0 (0.00 per pixel) >>> [2018/Dec/5|10:17:58] V-Ray: Reflection rays: 0 (0.00 per pixel) >>> [2018/Dec/5|10:17:58] V-Ray: Refraction rays: 0 (0.00 per pixel) >>> [2018/Dec/5|10:17:58] V-Ray: Unshaded rays: 0 (0.00 per pixel) >>> [2018/Dec/5|10:17:58] V-Ray: Number of light evaluations: 0 (0.00 per pixel) >>> [2018/Dec/5|10:17:58] V-Ray: Maximum memory usage for resman: 0.00 MB >>> [2018/Dec/5|10:17:58] V-Ray: Number of intersectable primitives: 0 >>> [2018/Dec/5|10:17:58] V-Ray: SD triangles: 0 >>> [2018/Dec/5|10:17:58] V-Ray: MB triangles: 0 >>> [2018/Dec/5|10:17:58] V-Ray: Static primitives: 0 >>> [2018/Dec/5|10:17:58] V-Ray: Moving primitives: 0 >>> [2018/Dec/5|10:17:58] V-Ray: Infinite primitives: 0 >>> [2018/Dec/5|10:17:58] V-Ray: Static hair segments: 0 >>> [2018/Dec/5|10:17:58] V-Ray: Moving hair segments: 0 >>> [2018/Dec/5|10:18:03] V-Ray: Successfully written image file "//192.168.0.226/vers/proj371/maya/images/scene8_v5/scene8/scene8_NexusCU_renderCamCU.0010.exr" >>> [2018/Dec/5|10:18:03] V-Ray: Total frame time 0h 0m 36.7s (36.7 s) >>> [2018/Dec/5|10:18:03] V-Ray: Updating frame at time 11.00 >>> [2018/Dec/5|10:18:03] V-Ray: (Estimated time remaining: 0h 0m 0.0s): 2 % completed >>> [2018/Dec/5|10:18:03] V-Ray: Total time updating frame 0h 0m 0.0s (0.0 s) >>> [2018/Dec/5|10:18:03] V-Ray: Preparing scene for frame... >>> [2018/Dec/5|10:18:03] V-Ray: Compiling geometry... >>> [2018/Dec/5|10:18:03] V-Ray: Using embree ray tracing. >>> [2018/Dec/5|10:18:03] V-Ray: Building embree dynamic geometry tree... >>> [2018/Dec/5|10:18:03] V-Ray: Embree dynamic geometry tree contains 0 primitives. >>> [2018/Dec/5|10:18:03] V-Ray: Embree dynamic geometry tree built in 0.99 ms. >>> [2018/Dec/5|10:18:03] V-Ray: Embree dynamic geometry tree takes 0.00 MB. >>> [2018/Dec/5|10:18:04] V-Ray: Tracing 25000000 image samples for light cache in 64 passes. >>> [2018/Dec/5|10:18:04] V-Ray: Using 93.75 MB for light cache preview buffer >>> [2018/Dec/5|10:18:04] V-Ray: Building light cache... >>> [2018/Dec/5|10:18:04] V-Ray: (Estimated time remaining: 0h 0m 20.6s): 1 % completed >>> [2018/Dec/5|10:18:04] V-Ray: (Estimated time remaining: 0h 0m 20.2s): 2 % completed >>> [2018/Dec/5|10:18:04] V-Ray: (Estimated time remaining: 0h 0m 20.3s): 3 % completed >>> [2018/Dec/5|10:18:05] V-Ray: (Estimated time remaining: 0h 0m 19.7s): 4 % completed >>> [2018/Dec/5|10:18:05] V-Ray: (Estimated time remaining: 0h 0m 19.4s): 5 % completed
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