I initially thought it was a lighting issue, but after toggling each light in IPR render mode the issue persisted. I've also exported my light rig and material library to a fresh scene. Applied the vraymtl to a new piece of geometry (simple rectangular cube) and the issue was non-existent. I've tried rebuilding the V-Ray material and yet the issue persists. The issue is present in my AO pass as well, so I'm guessing it is related to my brushed metal map, but no idea what it could be. Anyone else ever encountered this or have an idea what is causing the strange surface anomalies on the brushed metal?
V-Ray 3.6
V-Ray 3.6
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