Now I am aware that this is somewhat of a niche scenarion, so bear with me:
When rendering out very large images (say for spherical panoramas @ 20x10k pixels or similar) the glare calculation crashes the render right before the image gets saved to disk. This is independent from having it harware accelerated or not and consistent across multiple machines. I don't really know where the limit lies after which it dies, but currently the only workaround is to render a separate image at say 10k width and upres the glare pass. That error already existed in 3.6 and still is there in next.
Cheers, J
When rendering out very large images (say for spherical panoramas @ 20x10k pixels or similar) the glare calculation crashes the render right before the image gets saved to disk. This is independent from having it harware accelerated or not and consistent across multiple machines. I don't really know where the limit lies after which it dies, but currently the only workaround is to render a separate image at say 10k width and upres the glare pass. That error already existed in 3.6 and still is there in next.
Cheers, J
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