If I create a simple scene with an environment fog volume and a VRayLightRect with default settings, I get a nice, clean and fast render, like 5 seconds or so. If I change the shape type to disc, the render times are significantly longer. The areas away from the light are not bad, but the fog very near to the light source itself becomes several hundred times slower to clean up. I stopped my test render at 40 minutes.
I don't know if this is a bug or simply an unavoidable limitation of having a non-rectangular shaped light, but I figured I'd mention it in case it's the former.
I don't know if this is a bug or simply an unavoidable limitation of having a non-rectangular shaped light, but I figured I'd mention it in case it's the former.
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