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Triplanar projection causes artifacts when using displacement

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  • Triplanar projection causes artifacts when using displacement

    Hi! I've encountered a problem when using triplanar projection and displacement. As evident in the images I've attached, I get weird lines on the surface. Do you know what could be causing this and is there a way to fix it? The problem does not occur when applying the displacement through regular UV:s, but since I want all textures to match exactly that's not my preferred way of working.

  • #2
    Can you share a scene? I've tried this on my end but I might be missing something.
    Also - what V-Ray version is this?
    Alex Yolov
    Product Manager
    V-Ray for Maya, Chaos Player
    www.chaos.com

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    • #3
      Dear JesperB, Dear Alex

      I tried also to use triplanar with displacement. It works in 3ds Max for me, but not in Maya. Can someone explain me whats the correct setup? - might be missing a checkbox or so somewhere. It works perfect without Triplanar.
      Please find attached the image of my setup. Doesnt work in Shader or as applied modifier.

      Thank you i advance

      Kind regards

      Maya 2016 - 2018 Vray 3.60.03



      Sorry, figured out:
      Had to connect outputX instead of the normal output(XYZ) to the dispacement shader or modifier with a multiply node in between. All working perfect now. Thanks
      Last edited by Marko_Margeta; 17-02-2019, 04:54 AM. Reason: Solved

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