Hi,
I'm testing out the denoise tool on an exr image sequences and for most parts it works superb! However it does remove all intentional noise in my shaders. This is for really fine surface type noise added in the bump map (both procedural and bitmap).
When looking at the world normal map I can clearly see the bump detail in there so it's definetley in the World Normals render element.
When using the graphical user interface for the denoise tool all elements, except world normals, are available to check for use when denoising.
Not sure if I'm doing something wrong or if its even supposed to be selectable in the gui för the denoise tool.
Any tips would be appreciated!
I'm testing out the denoise tool on an exr image sequences and for most parts it works superb! However it does remove all intentional noise in my shaders. This is for really fine surface type noise added in the bump map (both procedural and bitmap).
When looking at the world normal map I can clearly see the bump detail in there so it's definetley in the World Normals render element.
When using the graphical user interface for the denoise tool all elements, except world normals, are available to check for use when denoising.
Not sure if I'm doing something wrong or if its even supposed to be selectable in the gui för the denoise tool.
Any tips would be appreciated!
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