I've looked up several posts on this subject and none seem to have it solved. I'm batch rendering an sequence from Maya 2018, using distributed rendering with one additional slave computer (both Mac Pros). When rendering a single frame in the VFB on the master Mac (using both computers), all looks well. But upon batch rendering, I'm getting randomly darker buckets from one of the computers. The strategies I've read (and dealt with) in other posts:
- I've got both computers running the same version V-Ray (3.6)
- Both have the same version of Maya (does this even matter?)
- "Transfer missing assets" is checked as is "Abort rendering on missing asset".
- I'm using only procedural shaders - a white Lambert with bump map.
- Scene is lit with V-Ray sun and sky.
- Using Brute Force for both primary and secondary GI
- I've tried rendering with GI both on and off, no difference in bucket problem.
- I've also tried this with a different Mac as the slave with identical results.
- I've got both computers running the same version V-Ray (3.6)
- Both have the same version of Maya (does this even matter?)
- "Transfer missing assets" is checked as is "Abort rendering on missing asset".
- I'm using only procedural shaders - a white Lambert with bump map.
- Scene is lit with V-Ray sun and sky.
- Using Brute Force for both primary and secondary GI
- I've tried rendering with GI both on and off, no difference in bucket problem.
- I've also tried this with a different Mac as the slave with identical results.
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