I'm trying to create a videogame effect where I can render very lo-res textures (128x12 on a mesh but keep all the textures really sharp. I've turned off texture filtering in Maya and played with the vray texture attributes node but I can't seem to get it working. I'm trying to get the textures to keep the look they currently have in the viewport screencap but whenever I render it seems to be filtering and smoothing the texture. Any suggestions?
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Trying to render low-res 8bit style textures without any texture filtering
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Originally posted by Muhammed_Hamed View Postyou can add a texture filter from Attributes tab, then change texture filter to Nearest,
Also go the effects tab and turn down the filter effect to 0
Actually, just realised it won't work in Vray GPU, only in CPU. For some reason when you switch to CUDA mode there's no Filter Maps checkbox under textures in the global render settings. Oh well, at least I've got it working on CPULast edited by GregCooper; 18-02-2019, 11:53 PM.
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Originally posted by Muhammed_Hamed View PostCool!
GPU uses it own filtering for textures I think, all filtering options don't have any effect on GPU
I like the filtering GPU uses, produces nice results but I don't know if it is possible to disable filtering completely like on CPU
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