I'm trying to create a videogame effect where I can render very lo-res textures (128x12
on a mesh but keep all the textures really sharp. I've turned off texture filtering in Maya and played with the vray texture attributes node but I can't seem to get it working. I'm trying to get the textures to keep the look they currently have in the viewport screencap but whenever I render it seems to be filtering and smoothing the texture. Any suggestions?

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