Hi All,
I've been working on a project that involves a car on a glossy floor. I've been using IPR to tweak the shaders to my liking and rendering full res at night. I recently ran into an issue. My renders were not matching up to what I had seen in while working in IPR. It's a relatively small issue but large enough to give me pause.
In the render regions I have attached (IPR on the left, production on the right) you can see that the IPR region seems to reflect the strong highlight on the red car and the production render does not. There are also a few other small reflection differences. (The materials on the car are just stand ins while I focus on the floor)
I am using CPU for both. I am using Vray 4.04.02. Thinking it was some sort of caustic or BF/LC issue I disabled GI completely but still got the same result. I was using the bucket sampler type so I switched it to progressive. Same result. It definitely seems to be a reflection issue because that highlight only affects the reflection pass.
Anyone have any ideas?? Let me know if you need any other info.
Thanks!
I've been working on a project that involves a car on a glossy floor. I've been using IPR to tweak the shaders to my liking and rendering full res at night. I recently ran into an issue. My renders were not matching up to what I had seen in while working in IPR. It's a relatively small issue but large enough to give me pause.
In the render regions I have attached (IPR on the left, production on the right) you can see that the IPR region seems to reflect the strong highlight on the red car and the production render does not. There are also a few other small reflection differences. (The materials on the car are just stand ins while I focus on the floor)
I am using CPU for both. I am using Vray 4.04.02. Thinking it was some sort of caustic or BF/LC issue I disabled GI completely but still got the same result. I was using the bucket sampler type so I switched it to progressive. Same result. It definitely seems to be a reflection issue because that highlight only affects the reflection pass.
Anyone have any ideas?? Let me know if you need any other info.
Thanks!
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