heya! I was curious what solutions/settings people had to help optimize render times with the vrayVolumeGrid node? im rendering smoke/ haze with it , generating the sim from houdini and exporting out as VDB. In quite a few cases i notice that the render will crash maya if left running long enough. im using the progressive renderer with min/max subdivs of 1/50 with a threhold of 0.05. im using Gi turned on with brute force/light cache, with the subdivs on the light cached turned down to 250. for my volumeGrid settings im using both smoke for opacity and color, with ray-traced GI Only for scattering. the rest of the settings untweaked.. thanks for any advice or info!
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Optimising VrayVolumeGrid rendering
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hi, thanks for the response. im using maya 2017 on windows10. the scene is huge so may be difficult to send. one thing that recently helped this crashing issue was turning the scattering method to "appoximate + shadows" instead of previously trying to use ray-traced GI only. let me see if i can send the scene later.
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