Hello I' ve this error "LLVM ERROR" in batch rendering (bucket cpu mode) and I don't use GLSL shaders , an idea ?
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2019-02-27 12:44:34: 0: STDOUT: LLVM ERROR: Cannot select: 0x21915933d50: f32 = X86ISD::FSETCCss 0x21915936f80, 0x219151c0800, 0x219159296b0 [ORD=151] [ID=393] 2019-02-27 12:44:34: 0: STDOUT: 0x21915936f80: f32 = X86ISD::FMIN 0x21915938ca0, 0x219159292b0 [ORD=149] [ID=390] 2019-02-27 12:44:34: 0: STDOUT: 0x21915938ca0: f32,ch = load 0x218da3e4728, 0x21915940320, 0x219151bb4b0<LD4[ConstantPool]> [ID=100] 2019-02-27 12:44:34: 0: STDOUT: 0x21915940320: i64 = X86ISD::Wrapper 0x219151ba3a0 [ID=82] 2019-02-27 12:44:34: 0: STDOUT: 0x219151ba3a0: i64 = TargetConstantPool<float 0x3FEFAE1480000000> 0 [ID=59] 2019-02-27 12:44:34: 0: STDOUT: 0x219151bb4b0: i64 = undef [ID=10] 2019-02-27 12:44:34: 0: STDOUT: 0x219159292b0: f32,ch = load 0x21915930e20:1, 0x219159291b0, 0x219151bb4b0<LD4[%138](align=8)> [ORD=145] [ID=387] 2019-02-27 12:44:34: 0: STDOUT: 0x219159291b0: i64 = add 0x219151b6460, 0x219151bbeb0 [ORD=144] [ID=69] 2019-02-27 12:44:34: 0: STDOUT: 0x219151b6460: i64 = FrameIndex<0> [ID=14] 2019-02-27 12:44:34: 0: STDOUT: 0x219151bbeb0: i64 = Constant<8> [ID=13] 2019-02-27 12:44:34: 0: STDOUT: 0x219151bb4b0: i64 = undef [ID=10] 2019-02-27 12:44:34: 0: STDOUT: 0x219151c0800: f32 = ConstantFP<0.000000e+00> [ID=43] 2019-02-27 12:44:34: 0: STDOUT: 0x219159296b0: i8 = Constant<6> [ID=50] 2019-02-27 12:44:34: 0: STDOUT: In function: Layer Name : 00000218D9E0DEF8_2 2019-02-27 12:44:34: 0: STDOUT: [2019/Feb/27|12:44:34] V-Ray error: There was a fatal error rendering the scene. 2019-02-27 12:44:34: 0: Done executing plugin command of type 'Render Task'
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