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duplicating vrscene object = wild reflections

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  • duplicating vrscene object = wild reflections

    Hi,

    with some objects that are inside maya as vrscene references, they will render fine.
    However when I duplicate them, all of a sudden the reflections go wild for objects. It's as if it doesn't reflect anything in the scene.

    Is this a bug or a setting that needs to be adjusted somewhere?
    Maya 2020/2022
    Win 10x64
    Vray 5

  • #2
    It looks like a bug, I'll make a note about it.
    Zdravko Keremidchiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Thanks for confirming.
      Maya 2020/2022
      Win 10x64
      Vray 5

      Comment


      • #4
        A small update: The problem is that duplicating breaks the connection between the VRayScene and the preview mesh that's attached to it. The weird artifacts you're seeing are caused by the preview mesh actually being rendered because it's not connected to a VRayScene. The scene can be fixed with something like
        Code:
         [TABLE="border: 0, cellpadding: 0, cellspacing: 0"]
        [TR]
        [TD]connectAttr -f VRayScene_reference1.outMesh VRayScene_referenceShape1.inMesh[/TD]
         		[/TR]
        [/TABLE]
        I'll keep you posted with any further updates.
        Zdravko Keremidchiev | chaos.com
        Chaos Support Representative | contact us

        Comment

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