Hello,
I just stumbled upon a compositing issue I have when combining the lightSelect elements from my lights using the alSurface shader for SSS (with sss mix set to 1). The Lighting element and the lightSelect diffuse elements differ, as the latter includes sss information only from the alSurface shader. This is not the case when using fast sss.
I expect the behaviour of the regular lighting pass which ignores the sss information, as I can plus the SSS element later in the tree.
We are using V-Ray Next for Maya v4.04.02.00010
Thank you
Jordan
I just stumbled upon a compositing issue I have when combining the lightSelect elements from my lights using the alSurface shader for SSS (with sss mix set to 1). The Lighting element and the lightSelect diffuse elements differ, as the latter includes sss information only from the alSurface shader. This is not the case when using fast sss.
I expect the behaviour of the regular lighting pass which ignores the sss information, as I can plus the SSS element later in the tree.
We are using V-Ray Next for Maya v4.04.02.00010
Thank you
Jordan
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