In testing the bake for vertex colors through V-Ray I used this forum post as reference: https://forums.chaosgroup.com/forum/...rtex-color-set
Although the process somewhat "works" it's very noisy with regular lighting and unclear how to improve quality. The process does very well with a point light with zero radius. For area lights or any light source with larger area it seems to get it right when things are either completely visible to the light or completely blocked but very poorly when it's in a shade of gray. Shadow bias, sampling, and other things I tweaked didn't seem to make a difference.
What quality knobs in V-Ray can be used to improve the vertex bake quality? Scene attached, along with sample images. Thanks,
Blake
Although the process somewhat "works" it's very noisy with regular lighting and unclear how to improve quality. The process does very well with a point light with zero radius. For area lights or any light source with larger area it seems to get it right when things are either completely visible to the light or completely blocked but very poorly when it's in a shade of gray. Shadow bias, sampling, and other things I tweaked didn't seem to make a difference.
What quality knobs in V-Ray can be used to improve the vertex bake quality? Scene attached, along with sample images. Thanks,
Blake
Comment