Hi everyone,
Having a recurring issue with lighting linking (using vray 3.6.02 and maya 2018 update 2). During an IPR session the linking behaves as you'd expect but submitting to render with light cache enabled almost always produces errors.
In the below example attached the blue rim shouldn't be affecting the floor. On top of that you get blocky artifacting that crawls when the camera moves.
BF/BF solves this problem but is obviously not ideal.
Any help appreciated
thanks
Having a recurring issue with lighting linking (using vray 3.6.02 and maya 2018 update 2). During an IPR session the linking behaves as you'd expect but submitting to render with light cache enabled almost always produces errors.
In the below example attached the blue rim shouldn't be affecting the floor. On top of that you get blocky artifacting that crawls when the camera moves.
BF/BF solves this problem but is obviously not ideal.
Any help appreciated
thanks
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