Hi,
Having a bit of issue getting Substance Painter output textures to render as expected with ACES in Maya. I am using the preview sphere that comes with Substance Painter to export a set of textures using Vray UDIM preset that comes with SP. An ACES LUT is used in Substance Painter just for viewport preview, not affecting output textures AFAIK.
Questions 1: should I convert the color maps (diffuse and reflection color) from sRGB to ACEScg in Nuke first?
Questions 2: should the Displace Device color transform in VFB OCIO be sRGB, instead of ACES? The dropdown menu doesn't provide any other option other than ACES.
Questions 3: what's the pros and cons of bringing in textures as is and then use VrayOCIO node to do the color space conversion in the Hypershade?
Thanks!
Having a bit of issue getting Substance Painter output textures to render as expected with ACES in Maya. I am using the preview sphere that comes with Substance Painter to export a set of textures using Vray UDIM preset that comes with SP. An ACES LUT is used in Substance Painter just for viewport preview, not affecting output textures AFAIK.
Questions 1: should I convert the color maps (diffuse and reflection color) from sRGB to ACEScg in Nuke first?
Questions 2: should the Displace Device color transform in VFB OCIO be sRGB, instead of ACES? The dropdown menu doesn't provide any other option other than ACES.
Questions 3: what's the pros and cons of bringing in textures as is and then use VrayOCIO node to do the color space conversion in the Hypershade?
Thanks!
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