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Render Mask (Texture) vs. Overscan

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  • Render Mask (Texture) vs. Overscan

    Hello,

    Are there any options to manage how Render Mask textures behave (tile/stretch/align), when rendering with overscan?

    /Dan

  • #2
    Any takers? The default behavior makes Render Mask textures practically unusable for us, since we almost always end up rendering with overscan for various reasons (comp shakes/defocus etc)

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