We are having trouble rendering Cryptomattes with MaterialIDs in VRay for Maya.
You can find a MAYA example scene in the attachment.
Cryptomatte in ObjectIDs and AssetNames is working fine in vray.
But for MaterialIDs There is no anti-aliasing at all.
We're using Vray Next
We also tested with update1 but the same issue remains:
VRay does no anti-aliasing between materials for Cryptomatte
The issue is more obvious if we take a closer look:
The strange thing is that the PREVIEW which doesn't really work on Cryptomattes seems to do some kind of anti-aliasing (although we assume AA is correct?) :
A closer look:
It would be absolute overkill to switch separate materials to single meshes and/or to convert everything to uv's etc. This would get us too far and explode overall complexity.
Even in this simple sphere example it would be a shame to be forced to use another approach than the obvious one just because the renderer has trouble with AA of cryptomattes (not in preview mode though)
We did the test with Lambert Legacy materials and with VRay materials.
We're using Lamberts on some projects to get a 2D Look. For those projects everything else works fine (ie. all other Renderlayers/AOV's etc. except Cryptomatte).
The Cryptomatte issue on material IDs holds us back to gain precious/expensive time during compositing.
We tested the same issue with Arnold and got no issues whatsoever.
So far, vray is working fine for us. Hope we're just overlooking something and that the obvious solution is not far away. But we can't find it.
You can find a MAYA example scene in the attachment.
Cryptomatte in ObjectIDs and AssetNames is working fine in vray.
But for MaterialIDs There is no anti-aliasing at all.
We're using Vray Next
We also tested with update1 but the same issue remains:
VRay does no anti-aliasing between materials for Cryptomatte
The issue is more obvious if we take a closer look:
The strange thing is that the PREVIEW which doesn't really work on Cryptomattes seems to do some kind of anti-aliasing (although we assume AA is correct?) :
A closer look:
It would be absolute overkill to switch separate materials to single meshes and/or to convert everything to uv's etc. This would get us too far and explode overall complexity.
Even in this simple sphere example it would be a shame to be forced to use another approach than the obvious one just because the renderer has trouble with AA of cryptomattes (not in preview mode though)
We did the test with Lambert Legacy materials and with VRay materials.
We're using Lamberts on some projects to get a 2D Look. For those projects everything else works fine (ie. all other Renderlayers/AOV's etc. except Cryptomatte).
The Cryptomatte issue on material IDs holds us back to gain precious/expensive time during compositing.
We tested the same issue with Arnold and got no issues whatsoever.
So far, vray is working fine for us. Hope we're just overlooking something and that the obvious solution is not far away. But we can't find it.
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