Hi guys,
I'm using the Color node in a MASH network which is plugged in to the diffuse slot of a VrayMTL using the VrayUserColor (works fine so far), this material is applied to a MASH ReproMesh that is being clipped by a VrayClipper mesh.
I've got "Use Object Material" switched on, which worked fine when using a standard colour, but then when I plug in the VrayUserColor the clipped mesh defaults back to using the standard/lambert1 shader.
Wondering if this is a little bug?
Using VrayNext 4.12.01, Maya 2018, CPU Rendering.
I'm using the Color node in a MASH network which is plugged in to the diffuse slot of a VrayMTL using the VrayUserColor (works fine so far), this material is applied to a MASH ReproMesh that is being clipped by a VrayClipper mesh.
I've got "Use Object Material" switched on, which worked fine when using a standard colour, but then when I plug in the VrayUserColor the clipped mesh defaults back to using the standard/lambert1 shader.
Wondering if this is a little bug?
Using VrayNext 4.12.01, Maya 2018, CPU Rendering.
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