Hi. We have an asset that we shade using a ramp texture in conjunction with the sampler info->additional outputs->random by ID in Maya (2018.6) and VRay Next 4.12.02.29280. This asset is then written out as a proxy and loaded into the production scene.
Since we switched to VRay Next we noticed that every time we load up the scene and hit render the random seed seems to be different and the shader yields different results. This also happens if we render a still image in DR, as you can see in the attached image. Any way to fix this?
Cheers,
J
Since we switched to VRay Next we noticed that every time we load up the scene and hit render the random seed seems to be different and the shader yields different results. This also happens if we render a still image in DR, as you can see in the attached image. Any way to fix this?
Cheers,
J
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