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random by ID produces different results in DR and animations

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  • random by ID produces different results in DR and animations

    Hi. We have an asset that we shade using a ramp texture in conjunction with the sampler info->additional outputs->random by ID in Maya (2018.6) and VRay Next 4.12.02.29280. This asset is then written out as a proxy and loaded into the production scene.
    Since we switched to VRay Next we noticed that every time we load up the scene and hit render the random seed seems to be different and the shader yields different results. This also happens if we render a still image in DR, as you can see in the attached image. Any way to fix this?
    Cheers,
    J

  • #2
    I could not manage to reproduce the issue - the results are identical both after reopening in Maya and after using DR. Could you attach a simple scene, in which the issue is present, so we can take a more in-depth look? Or send it to support@chaosgroup.com; mention this thread as well.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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