When I take distance along strand from a VRayHairSampler node, and remap to black/white (effectively trimming the hair), then plug into transparency, the beauty renders as expected, but the alpha returns black in the transparent areas, even though there is geometry in that area that renders fine in the beauty. How can I fix this?
V-Ray Next for Maya v4.12.01.29159
Maya 2018.4.P07
V-Ray Next for Maya v4.12.01.29159
Maya 2018.4.P07
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