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Refraction affect allChannels = wrong AOV's and light select with another value that 1 in refraction glossiness.

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  • Refraction affect allChannels = wrong AOV's and light select with another value that 1 in refraction glossiness.

    Hello VRay Dev Team,

    I did a simple scene, 2 spheres, 1 domeLight, 1 plane, no maps, when I see the first sphere across the second fully refracted (refraction glossiness=1) sphere, my beauty is OK and my GI AOV is OK. If I set the refraction glossiness to another value that 1, my GI AOV is fully black. It's the the same for the SSS etc.. I dont have right now the time to do the same contactsheet for all the light_select mode but it is the same bug...
    It is a VRayMtl basic fully refracted with affect 'allchannels' in refraction tab and 'affectShadows' checked ON.

    Have you the same bug?
    Is there an update of my VRay version for this?

    I use Maya 2018.6.

    Thank you for advance,

    Best regards,

    Edouard


  • #2
    Thanks for the report. I've forwarded the issue (Bug-tracker id: VMAYA-9061) to our developers for further investigation.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Hello Chaosgroup,

      Do you have an answer about that?
      For the moment VRay cannot make a back to beauty with blurry refraction. Very limited for working. No changes in the new upgrade 4.3...

      Thank you,

      Best regards,

      Edouard

      Comment


      • #4
        The issue is not yet fixed. You'll be informed when there is movement on the case.
        Aleksandar Hadzhiev | chaos.com
        Chaos Support Representative | contact us

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