Hello, I've manually defined 12 different colors. the switch works as planned when rendering but the object only reflects the "DefTexture" color in the viewport. Is there a way to make the switch Out Color redefine the DefTexture color automatically? I have several characters with different colors and each time i switch the color of the character, i have to manually invoke some mel to make the DefTexture reflect what will render. Should I make some kind of scriptNode to do it? I wanted it to work when used as a reference, but my MEL breaks when references because of namespaces. It'd be best if it was hard wired, but wiring it to itself does not update the viewport either. Curious what you all would do.
-Joel
-Joel
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