Mac OS X Mojave
V-Ray: 4.03.03.0001 (Feb 2019)
Maya 2018
CPU render (either Bucket or Progressive).
--------------------
I have two issues, one with each possible renderer in V-Ray:
Buckets: the black bucket issue.
I have tried "raising" the AA (from default of 2 to 4), didn't work.
I have tried changing out the older texture calls (asset originally created with V-Ray 3.52.03.
There are the only two "solutions" I have seen posted, and neither worked in my case.
The rendering indication at the bottom of the Maya window gets to 99% and stays there.
The timing estimate on the V-Ray frame buffer gets to a number (probably the number where the image should have completed) and stays there.
Current render time on the VR buffer says 3h 49m 5.9s and estimates completion time to be two minutes later, but the render was started 14 hours ago.
--------------------
Progressive: the limiting values to cause a frame to finish do not seem to work the way they are advertised.
My understanding is that: noise threshold, max subdivs and time in minutes are used to complete a render in Progressive. The idea
being that if one of these parameters is met, the render will complete and move on to the next render layer when started with the Render Sequence
menu.
I tried getting an estimate of how much time to allow for a render.
I had these values: max subdiv - 2, noise threshold - 0.1 and time at 10 mins.
I rendered a 1280 x 800 version (1/16th of final) of my image, it completed in 12 minutes.
16 x 5.5 and a final version with the same quality should take 192 minutes.
I decided the final image needed to look a little better, so I double my noise threshold to 0.05.
I assumed that this would effectively double the samples needed and moved my render time to: 384 minutes for final.
I set up a render for this and went home. The next morning the render had not completed (14 hours later).
Time estimates for production are critical, and I have looked online and through the ChaosGroup Forum for suggs on either
render sollution, and so far, almost no real-world docs about what settings actually do to render times.
If you have any, I would appreciate your experience and insight. Thx.
---------------------------------------
I'm new to V-Ray and I'm certain that I am making poor assumptions at this point, but I have 33 years experience with
RenderMan, 12 years experience with Mental Ray and 5 years experience with Arnold. I have never had an image that
would not complete.
On the forums, I see a lot of references to the "Black Bucket" issue, the earliest I've come across being a 2012 posting, but few suggested solutions.
I have a deadline and this has been a problem for 5 days, and I could not post before today.
Who can help me?
- Jim
V-Ray: 4.03.03.0001 (Feb 2019)
Maya 2018
CPU render (either Bucket or Progressive).
--------------------
I have two issues, one with each possible renderer in V-Ray:
Buckets: the black bucket issue.
I have tried "raising" the AA (from default of 2 to 4), didn't work.
I have tried changing out the older texture calls (asset originally created with V-Ray 3.52.03.
There are the only two "solutions" I have seen posted, and neither worked in my case.
The rendering indication at the bottom of the Maya window gets to 99% and stays there.
The timing estimate on the V-Ray frame buffer gets to a number (probably the number where the image should have completed) and stays there.
Current render time on the VR buffer says 3h 49m 5.9s and estimates completion time to be two minutes later, but the render was started 14 hours ago.
--------------------
Progressive: the limiting values to cause a frame to finish do not seem to work the way they are advertised.
My understanding is that: noise threshold, max subdivs and time in minutes are used to complete a render in Progressive. The idea
being that if one of these parameters is met, the render will complete and move on to the next render layer when started with the Render Sequence
menu.
I tried getting an estimate of how much time to allow for a render.
I had these values: max subdiv - 2, noise threshold - 0.1 and time at 10 mins.
I rendered a 1280 x 800 version (1/16th of final) of my image, it completed in 12 minutes.
16 x 5.5 and a final version with the same quality should take 192 minutes.
I decided the final image needed to look a little better, so I double my noise threshold to 0.05.
I assumed that this would effectively double the samples needed and moved my render time to: 384 minutes for final.
I set up a render for this and went home. The next morning the render had not completed (14 hours later).
Time estimates for production are critical, and I have looked online and through the ChaosGroup Forum for suggs on either
render sollution, and so far, almost no real-world docs about what settings actually do to render times.
If you have any, I would appreciate your experience and insight. Thx.
---------------------------------------
I'm new to V-Ray and I'm certain that I am making poor assumptions at this point, but I have 33 years experience with
RenderMan, 12 years experience with Mental Ray and 5 years experience with Arnold. I have never had an image that
would not complete.
On the forums, I see a lot of references to the "Black Bucket" issue, the earliest I've come across being a 2012 posting, but few suggested solutions.
I have a deadline and this has been a problem for 5 days, and I could not post before today.
Who can help me?
- Jim
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