Hi guys,
I've discovered an issue with CUDA rendering whereby the colour information of a procedural texture disappears when I turn motion blur on via the Physical Camera options.
My setup: I've got an alembic cache of a MASH network, the diffuse colour of the VrayMtl attached to this is being driven by a 3D Simplex Noise -> remapColor -> ColorCorrect ->LayeredTexture -> Diffuse Channel of the VrayMtl. (Shader tree image attached).
Hopefully, the attached images will illustrate my point .
I was playing around with the MASH Color node too to generate random colours, but motion blur seemed to kill that too.
I've discovered an issue with CUDA rendering whereby the colour information of a procedural texture disappears when I turn motion blur on via the Physical Camera options.
My setup: I've got an alembic cache of a MASH network, the diffuse colour of the VrayMtl attached to this is being driven by a 3D Simplex Noise -> remapColor -> ColorCorrect ->LayeredTexture -> Diffuse Channel of the VrayMtl. (Shader tree image attached).
Hopefully, the attached images will illustrate my point .
I was playing around with the MASH Color node too to generate random colours, but motion blur seemed to kill that too.
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