I know I've used 3D procedurals with texture reference objects and Vray in the past and had expected results, but I have a scene now where some 3D noise continues to swim even with a TRO created. It's being used in the subsurface slots of a SSS shader to create some variance. The SSS shader is then also going into a layered shader which is plugged to the shading group. Should this scenario still work with a TRO?
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3D procedural and texture reference object not "sticking"
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