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3D procedural and texture reference object not "sticking"

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  • 3D procedural and texture reference object not "sticking"

    I know I've used 3D procedurals with texture reference objects and Vray in the past and had expected results, but I have a scene now where some 3D noise continues to swim even with a TRO created. It's being used in the subsurface slots of a SSS shader to create some variance. The SSS shader is then also going into a layered shader which is plugged to the shading group. Should this scenario still work with a TRO?

  • #2
    Ignore this.... found the 3D texture in question had "Local" checked on.

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