Hello,
I am blending textures with Alpha.
When I use Vray Layered Texture with "normal" or "overlay" they still light each other up.
I am looking for a simple masking mode.
(input Mask used, Opacity was even worse)
When I use Maya Layered Texture for the same task, I don't have this issue at all.
What's different here?
Thanks!
p.s. I have quite often trouble with VrayLayeredTexture in Maya 2019.2. Sometimes it doesn't react at all and I switch to MayaLayeredTexture
BTW:
It would be really great, if the Layers of the VrayLayeredTexture node would display big and clear the name of the input node (not only when hovering with the mouse over it)
Often for debugging in complicated networks this would be a great help instead of only seing "layer 0" / "layer1" / "layer2" ...
I am blending textures with Alpha.
When I use Vray Layered Texture with "normal" or "overlay" they still light each other up.
I am looking for a simple masking mode.
(input Mask used, Opacity was even worse)
When I use Maya Layered Texture for the same task, I don't have this issue at all.
What's different here?
Thanks!
p.s. I have quite often trouble with VrayLayeredTexture in Maya 2019.2. Sometimes it doesn't react at all and I switch to MayaLayeredTexture
BTW:
It would be really great, if the Layers of the VrayLayeredTexture node would display big and clear the name of the input node (not only when hovering with the mouse over it)
Often for debugging in complicated networks this would be a great help instead of only seing "layer 0" / "layer1" / "layer2" ...
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