When I'm baking a texture to geometry, cancelling the render can take a loooooong time if you have many udims. It seems like after you cancel, vray still starts, stops and saves a frame to history for every single remaining udim. If you have 150+ udims, that can take a while. I usually end up just force quitting Maya and restarting.
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Texture baking takes forever to cancel if you have many udims.
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