I have a weird probleme with this texture file. It's a exr texture but when i render with RTX and CPU the result is different. Left side RTX and Right side of the image is CPU . This is my displacement map and is connecter to a self illumination for testing purpose. Need help. Thank you
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RTX texture issue
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Does the object also have V-Ray Subdivision?
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OK, can you check your settings for subdivision and displacement quality? There's subdivision and displacement extra attributes that can be added either to the shape node or directly to the displacement node - I suppose that's what you've added?
Try increasing those by either lowering the edge length or increasing the max subdivs. Be careful to not go too far with the values, though, try something like 1, then 0.5, then 0.25, then 0.1 if needed for edge length. Try 32 or 64 for max subdivs.
This is a known case that we're working on improving and it usually happens when the subd/displ quality settings are too low.
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