Hi all,
We're running into a render issue atm:
We have a Fluid sim coming from Houdini (as a highly triangulated Alembic mesh sequence) into Maya as a Vray Proxyobject.
Some of the finer bump details in the render show up as triangular render errors in the highlights of the Carpaint shader.
Bump textures ar 4K .exr files, so it's not that banding is an issue.
As the fluid sim is very active, this results in small 'streaks' of jitter in the highlights of the Carpaint coat.
The bump texture is piped into the map slot of the Carpaint Coat parameters.
We tried to get rid of it by changing every subdiv setting we could find, in the render settings options, and by adding subdiv properties to the Proxy Mesh itself, and changing those values.
Lowering edge lengths doesn't help for the mesh and render settings, adding a smooth operator doesn't help, playing around with the various normal settings checkboxes on the proxy and prxoy mesh don't really help.
The triangular render issues are not really changing much or going away.
We're a bit out of ideas atm, and hoping someone can help out in the gray noodle department.
So any tips, tricks or thoughts are welcome. We're at the end of the project and it's holding it all back now..
cheers!
rob
p.s. Maya 2019.2 & Vray Next update 1. Alembics from Houdini 17.5
We're running into a render issue atm:
We have a Fluid sim coming from Houdini (as a highly triangulated Alembic mesh sequence) into Maya as a Vray Proxyobject.
Some of the finer bump details in the render show up as triangular render errors in the highlights of the Carpaint shader.
Bump textures ar 4K .exr files, so it's not that banding is an issue.
As the fluid sim is very active, this results in small 'streaks' of jitter in the highlights of the Carpaint coat.
The bump texture is piped into the map slot of the Carpaint Coat parameters.
We tried to get rid of it by changing every subdiv setting we could find, in the render settings options, and by adding subdiv properties to the Proxy Mesh itself, and changing those values.
Lowering edge lengths doesn't help for the mesh and render settings, adding a smooth operator doesn't help, playing around with the various normal settings checkboxes on the proxy and prxoy mesh don't really help.
The triangular render issues are not really changing much or going away.
We're a bit out of ideas atm, and hoping someone can help out in the gray noodle department.
So any tips, tricks or thoughts are welcome. We're at the end of the project and it's holding it all back now..
cheers!
rob
p.s. Maya 2019.2 & Vray Next update 1. Alembics from Houdini 17.5
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