So i have seen a lot on this issue in the forums already regarding VRayLayeredTex. I really like the idea of using overlay to add grunge maps to base textures, something that mayas native layered texture doesnt support. But it simply does not work. i thought it could be colour management issue but its the same useing mayas colour management or manually adding gamma correct tick box in the texture node vray rollout menus.
I have two textures conrete, and overlay which is streaky dirt it is 50% grey apart from the streaks. In practise on overlay 50% is transparent right?
In the following images i am manually gamma correcting the texturenodes
mtl_01.jpg - concrete
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mtl_02.jpg - concrete and overlay why is this darker?
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mtl_03.jpg - concrete and overlay (gamma1) wierdly this works, why doesnt vray respect gamma on the overlay?
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mtl_04.jpg - concrete and overlay (projected) doesnt work , exactly the same overlay only projected
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mtl_05.jpg - as above but turning of gamma correct on texture swatch and manually adding a maya gamma correct node afterthe projection, close but there is an overall adjustment to the concrete brightness so not working!
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is this a known bug or exspected behavour
thanks
matt
I have two textures conrete, and overlay which is streaky dirt it is 50% grey apart from the streaks. In practise on overlay 50% is transparent right?
In the following images i am manually gamma correcting the texturenodes
mtl_01.jpg - concrete
mtl_02.jpg - concrete and overlay why is this darker?
mtl_03.jpg - concrete and overlay (gamma1) wierdly this works, why doesnt vray respect gamma on the overlay?
mtl_04.jpg - concrete and overlay (projected) doesnt work , exactly the same overlay only projected
mtl_05.jpg - as above but turning of gamma correct on texture swatch and manually adding a maya gamma correct node afterthe projection, close but there is an overall adjustment to the concrete brightness so not working!
is this a known bug or exspected behavour
thanks
matt
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