Hi,
I'm not sure if this is an expected behaviour, but it causes me some headache.
I've made a simple setup to demonstrate my problem, another reason I simplified was to check if I could replicate the problem with a simpler setup (I could).
I have a container filled with something. I don't want a gap between the walls of the container and the content, also I don't want the content to occupy the exact same space as the wall of the container, so I've made the content overlap the walls slightly. This also is the recommended approach if the container is to be transparent, if I'm not mistaken.
Picture 1: This is what the setup looks like.
Picture 2: This is what it looks like when using VRayClipper on this setup. The inner cylinder is not getting a wall from the clipper.
Picture 3: Scaling the inner cylinder down, so that they don't overlap makes it work, but creating a complete 3D-scene with no overlapping geo is pretty much impossible, I would say.
Is this the way it works, or is this a bug? The way it works now, it's unfortunately not very useful to me.
Look me in the eye and tell me this demo scene doesn't have any overlapping geo.
https://www.youtube.com/watch?v=DLRzW6ixopI
Thank you!
I'm not sure if this is an expected behaviour, but it causes me some headache.
I've made a simple setup to demonstrate my problem, another reason I simplified was to check if I could replicate the problem with a simpler setup (I could).
I have a container filled with something. I don't want a gap between the walls of the container and the content, also I don't want the content to occupy the exact same space as the wall of the container, so I've made the content overlap the walls slightly. This also is the recommended approach if the container is to be transparent, if I'm not mistaken.
Picture 1: This is what the setup looks like.
Picture 2: This is what it looks like when using VRayClipper on this setup. The inner cylinder is not getting a wall from the clipper.
Picture 3: Scaling the inner cylinder down, so that they don't overlap makes it work, but creating a complete 3D-scene with no overlapping geo is pretty much impossible, I would say.
Is this the way it works, or is this a bug? The way it works now, it's unfortunately not very useful to me.
Look me in the eye and tell me this demo scene doesn't have any overlapping geo.
https://www.youtube.com/watch?v=DLRzW6ixopI
Thank you!
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