Hello,
I'm having some issues trying to render a normal map trough a vrayTriplanar with GPU renderer. Funnily enough, the normal map seems to be visible during the progressive calculation phase but it then disappears on the final image. Works fine with bump mapping. Is it a known issue or am I doing something wrong? It's quite a problem when it comes to procedural texturing.
I'm using Maya 2020 with Vray 4.30.02. 2x 2080ti driver 442.92
Thanks!
I'm having some issues trying to render a normal map trough a vrayTriplanar with GPU renderer. Funnily enough, the normal map seems to be visible during the progressive calculation phase but it then disappears on the final image. Works fine with bump mapping. Is it a known issue or am I doing something wrong? It's quite a problem when it comes to procedural texturing.
I'm using Maya 2020 with Vray 4.30.02. 2x 2080ti driver 442.92
Thanks!
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