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  • MASH slow vrscene export

    Hello, I have MASH network with 5000 objects, for rendering we have to export the scene into a vrscene. Whatever I try, the export takes approx 4seconds per frame, the more objects the slower it gets. To cache MASH has now effect either.
    The camera has motion blur turned on with 2 motion steps. Normally we are using 6 steps for rotating objects like car tires. The MASH network is always static, no dynamics, no animations. Maya is getting horrible slow with this amount of objects in the viewport 2.0 but the vrscene export is getting slower and slower as well. Is there anything we can do about it?

    cheers

    Florian
    Attached Files

  • #2
    Thanks for the provided scene. The issue is not related to V-Ray. The slowdown is caused by the MASH World node, which adds additional instances of an object on the basis of some parameters. I guess you can manipulate the World node's options for some optimizations.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      ok thank you; I somehow knew that it is not Vray lol damn it

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