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  • vray default render presets issue

    I'm trying to set up default render settings for v-ray for new maya files. Currently here are the problems i'm running into and hope to get some help:

    1) I'm saving my preferred settings as a .json file and picking it under render settings>presets>set preffered render settings>user>mysettings. This does not seem to work when I create a new scene because the vraySettings node is not created yet when maya tries to apply the new render default..

    2) I tried to create a userSetup.mel file that attempts to create a vraySettings file using the "
    Code:
    vrayCreateVRaySettingsNode()"
    but because during maya's launch, the vray plugin is loaded after, I get a
    Code:
    // Error: file: C:/Users/me/Documents/maya/2020/scripts/userSetup.mel line 2: Cannot find procedure "vrayCreateVRaySettingsNode". // error.
    Is there a different way of doing this ?

  • #2
    Hey there,

    The error you're getting hints to me that V-Ray isn't loaded. That's the only reason I can think of why the command will not be accessible.
    You'll need to set it to auto-load from the plugin manager so that all vray commands are accessible.
    You can also set V-Ray as your preferred renderer (Maya's Window menu > Settings / Preferences > Preferences > Rendering > Preferred renderer) and this should take care of both issues.

    Hope that helps.
    Alex Yolov
    Product Manager
    V-Ray for Maya, Chaos Player
    www.chaos.com

    Comment


    • #3
      That is the whole issue, vray does not load in an order that makes that command be available for maya to use. I have gone as far as loading vray through the userSetup.mel file and while vray is loaded 100% as the first thing, the vrayCreateVRaySettingsNode()comand does not do anything when it's being run through the userSetup.mel file.

      my userSetup.mel file could be wrong but at least the v-ray loading is successful.

      Code:
      //
      loadPlugin vrayformaya.mll;
      loadPlugin xgenVRay.py;
      vrayCreateVRaySettingsNode();
      python ("import maya.app.renderSetup.views.renderSetupPreferences as prefs ; prefs.loadUserPreset('my_vray_defaults_v01')");

      Comment


      • #4
        Try executing
        vrayCreateVRaySettingsNode() and the python line as deferred and see if that helps.
        Alex Yolov
        Product Manager
        V-Ray for Maya, Chaos Player
        www.chaos.com

        Comment


        • #5
          Not sure what the syntax for the deferred command is, ,especially around the python line. (not a coder)

          Comment


          • #6
            for MEL it's evalDeferred(<code>) https://help.autodesk.com/cloudhelp/...lDeferred.html
            Not sure for the wrapped python line, but maybe it will be as simple as evalDeferred(python(<code>)).
            In any case, let's look at the python line later and comment it out for now and let's solve this one step at a time.

            My guess here is that you're calling a vray command before vray has finished loading, and I want to see if calling the command on idle will make it work.
            Alex Yolov
            Product Manager
            V-Ray for Maya, Chaos Player
            www.chaos.com

            Comment


            • #7
              hello!

              I run into the same issue ever since. Maya can't load the vray preset. It seems that Maya wants to load it, before vray plugin is loaded.

              best
              stefan

              Comment


              • #8
                Try if my suggestion from above helps - make sure you create the vray settings node on idle.

                For mel it should be something like this: evalDeferred "vrayCreateVRaySettingsNode"
                For python you can try something like:

                import maya.cmds as cmds
                import maya.mel as mel
                cmds.evalDeferred('mel.eval(\'vrayCreateVRaySettin gsNode\')')
                Alex Yolov
                Product Manager
                V-Ray for Maya, Chaos Player
                www.chaos.com

                Comment


                • #9
                  I'm sorry but I don't get it.
                  I'm not familiar with coding, but shouldn't his work by default?
                  I just don't want do dial in my default settings everytime I start a new project.

                  thanks for helping out!

                  Comment


                  • #10
                    Sorry, I thought this was a continuation of the original thread, where the question was how to code it
                    Is this about loading a preset manually, or about setting in a 'default' preset to be automatically loaded?
                    Alex Yolov
                    Product Manager
                    V-Ray for Maya, Chaos Player
                    www.chaos.com

                    Comment


                    • #11
                      sorry for confusion.
                      It's about both, manually and loaded as default automatically. Nothing works on my end.
                      Tried Vray 4 and 5 on Maya 2020.4

                      Comment


                      • #12
                        OK, can you tell me if you're getting any errors in the script editor and paste those here?
                        Can you also outline some steps for me? E.g. 1. Open fresh maya session 2. open render settings 3. import preset

                        Can you also try and create a new preset and then see if it imports?
                        And finally, if you can share one preset file for me to try, this would be very helpful.

                        One more thing - can you tell me the exact versions of Maya and V-Ray (i.e. is it Maya 2020, or 2020.1, 2020.4 you can get it from Help > About Maya, and for V-Ray you can get it from V-Ray > About V-Ray)
                        Alex Yolov
                        Product Manager
                        V-Ray for Maya, Chaos Player
                        www.chaos.com

                        Comment


                        • #13
                          Maya 2020.4
                          Vray 5 hotfix 3 (v5.00.23 from Apr 20 2021)

                          I open Maya and have set Vray as the default render engine. The render settings should be loaded on startup. I saved a .json file in the defauilt location. (C:\Users\...\Documents\maya\Presets)
                          New presets don't work either and manually loading them doesn't work too.


                          This is in the Script editor on startup:

                          // Initializing V-Ray for Maya

                          evalDeferred "shaderBallRendererMenuUpdate";
                          # Error: file: C:/Users/postamt/Documents/maya/2020/scripts/userSetup.mel line 2: AttributeError: file <maya console> line 3: 'module' object has no attribute 'cacheEvaluator' #
                          // Error: MGlobal::executePythonCommand( "typesParam='types=" "+VRaySunShape," "+VRaySunTarget," "+VRayLightSphereShape," "+VRayLightDomeShape," "+VRayLightMeterShape," "+VRayLightRectShape," "+VRayLightIESShape," "+VRayClipperShape," "+VRayMeshPreview," "+VRayPlane," "+VRayPluginNodeLightShape," "+VRayFurPreview," "+VRayEnvironmentPreview," "+VRaySphereFade," "+VRayMetaball," "+VRayScene" "'\n" "import maya.cmds as cmds\n" "cmds.cacheEvaluator(" "newFilter='nodeTypes'," "newFilterParam=typesParam," "newAction='enableEvaluationCache'" ")"): (kFailure): Unexpected Internal Failure //
                          // Error: line 1: Cannot find procedure "cacheEvaluator". //
                          // Error: MGlobal::executeCommand(DAC): (kFailure): Unexpected Internal Failure //
                          // Warning: V-Ray VolumeGrid: Loading shaders failed - no <*.txt> files in . //
                          VRayVolumeGridInit();
                          // Warning: file: C:\Users\postamt\Documents\maya\2020\prefs\filePat hEditorRegistryPrefs.mel line 4: filePathEditor: Attribute 'aiImage.filename' is invalid or is not designated 'usedAsFilename'. //
                          // Warning: file: C:\Users\postamt\Documents\maya\2020\prefs\filePat hEditorRegistryPrefs.mel line 5: filePathEditor: Attribute 'aiPhotometricLight.aiFilename' is invalid or is not designated 'usedAsFilename'. //
                          // Warning: file: C:\Users\postamt\Documents\maya\2020\prefs\filePat hEditorRegistryPrefs.mel line 6: filePathEditor: Attribute 'aiStandIn.dso' is invalid or is not designated 'usedAsFilename'. //
                          // Warning: file: C:\Users\postamt\Documents\maya\2020\prefs\filePat hEditorRegistryPrefs.mel line 7: filePathEditor: Attribute 'aiVolume.filename' is invalid or is not designated 'usedAsFilename'. //
                          updateRendererUI;
                          # pymel.core : Updating pymel with pre-loaded plugins: vrayvolumegrid, vrayformaya, renderSetup
                          updateRenderOverride;
                          file -f -new;
                          // untitled //
                          commandPort -securityWarning -name commandportDefault;
                          onSetCurrentLayout "Maya Classic";
                          addOneTabToGlobalsWindow("vray", "Common", "vrayCreateVRayCommonGlobalsTab");
                          addOneTabToGlobalsWindow("vray", "VRay", "vrayCreateVRayGlobalsTab");
                          addOneTabToGlobalsWindow("vray", "GI", "vrayCreateIndirectIlluminationTab");
                          addOneTabToGlobalsWindow("vray", "Settings", "vrayCreateSettingsTab");
                          addOneTabToGlobalsWindow("vray", "Overrides", "vrayCreateOverridesTab");
                          addOneTabToGlobalsWindow("vray", "Render Elements", "vrayCreateRenderElementsTab");
                          addOneTabToGlobalsWindow("vray", "IPR", "vrayCreateRTTab");
                          // AbcExport v1.0 using Alembic 1.7.5 (built Feb 6 2018 18:28:0 //
                          // AbcImport v1.0 using Alembic 1.7.5 (built Feb 6 2018 18:28:0 //
                          optionVar -exists "vnnUIUserPrefs";
                          // Result: 1 //
                          optionVar -query "vnnUIUserPrefs";
                          // Result: {} //
                          addOneTabToGlobalsWindow("vray", "Common", "vrayCreateVRayCommonGlobalsTab");
                          addOneTabToGlobalsWindow("vray", "VRay", "vrayCreateVRayGlobalsTab");
                          addOneTabToGlobalsWindow("vray", "GI", "vrayCreateIndirectIlluminationTab");
                          addOneTabToGlobalsWindow("vray", "Settings", "vrayCreateSettingsTab");
                          addOneTabToGlobalsWindow("vray", "Overrides", "vrayCreateOverridesTab");
                          addOneTabToGlobalsWindow("vray", "Render Elements", "vrayCreateRenderElementsTab");
                          addOneTabToGlobalsWindow("vray", "IPR", "vrayCreateRTTab");
                          Attached Files

                          Comment


                          • #14
                            Alright. I have two observations so far:

                            1. The errors don't seem related to presets.
                            These errors seem to be related to the cacheEvaluator plugin. I would recommend keeping this plugin enabled for now.
                            This is a maya built-in plugin and it seems to cause problems when it loads after V-Ray. This should get rid of the errors for now.
                            Click image for larger version  Name:	cacheEvaluatorPlugin.png Views:	0 Size:	59.5 KB ID:	1111914

                            2. The preset you attached has nothing about V-Ray. No V-Ray Settings are written there.
                            To me this hints that something goes wrong when exporting the preset. Importing this preset would basically result in no changes.
                            It's clear if you inspect it with any text editor, no vraySettings.* attributes are stored.
                            For example, here's a preset I exported with the same Maya and V-Ray versions (see attached zip).
                            If you try and import it (just unzip and place in C:\Users\...\Documents\maya\Presets, no need to restart Maya) it should change the resolution, the sampler type and so on).

                            For now, I don't really have more ideas, but it would be great if you can help us further debug this.
                            As a start, you can try loading my preset and let me know if it works at all on your end.
                            Attached Files
                            Alex Yolov
                            Product Manager
                            V-Ray for Maya, Chaos Player
                            www.chaos.com

                            Comment


                            • #15
                              I was able to load your preset file on startup with no issues. I guess those are your settings.
                              How do you save out those, that they are written successfully?
                              Attached Files

                              Comment

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