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Unable to load VRayRT for batch playblast

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  • Unable to load VRayRT for batch playblast

    Hi Chaos Group !

    I can't find the way to run a playblast in a subprocess and get the same result as an interactive playblast with VRay IPR.
    The maya command cmds.playblast works well but the chosen renderer isn't VRayRT in batch mode.

    Here is a frame of each result:

    1. Launch VRay IPR via UI button then running playblast script in interactive session
    Click image for larger version  Name:	playblast_interactive.jpg Views:	0 Size:	9.0 KB ID:	1078318

    2. Running the same playblast script in subprocess
    Click image for larger version  Name:	playblast_batch.jpg Views:	0 Size:	9.4 KB ID:	1078319

    The Maya hardware renderer does not understand the VRay materials so a white constant appears.
    With Lambert materials the meshes have color with both interactive and batch playblast.

    I tried to force VRayRT renderer with
    Code:
    model_editor = cmds.playblast([COLOR=#aa4926]activeEditor[/COLOR]=[COLOR=#6897bb]1[/COLOR])
    cmds.modelEditor(model_editor[COLOR=#cc7832], [/COLOR][COLOR=#aa4926]e[/COLOR]=[COLOR=#6897bb]1[/COLOR][COLOR=#cc7832], [/COLOR][COLOR=#aa4926]rendererOverrideName[/COLOR]=[COLOR=#a5c261]"VRayRT"[/COLOR])
    or with openMaya
    Code:
    view = omui.M3dView.active3dView()
    view.setRenderOverrideName("VRayRT")
    view.refresh(True, True, True)
    But these solutions are not working in batch mode.

    So, is there a way to use VRayRT as playblast renderer in batch mode ?

    Bonus question:
    Using one of the script snippets above in an interactive session the VRay IPR starts well. But if I run the playblast without waiting the IPR is fully loaded, the Maya scene freeze.
    Is there a callback I can use to launch playblast only when VRay IPR is ready ?

    My setup :
    • centos 7
    • maya 2018.6
    • vray_for_maya 4.12.02
    I also attached a zip containing my test scene and the full python script I used.

    Thanks
    Thibaud
    Attached Files
    Last edited by mgdev; 17-07-2020, 08:22 AM.

  • #2
    I'm afraid there's currently no way to do this. I think the reason neither approach works is that there isn't actually a modelPanel in batch mode/mayapy, and there's also no M3dView, in your script printing M3dView.numberOf3dViews() returns 0.
    But even if you find a way to start V-Ray IPR in Batch, there's another problem, which is the cause for the "bonus question": currently we start the render from an idle callback, which doesn't happen until the script is complete in UI, and I think doesn't happen at all in batch. We'll have to change the way V-Ray IPR is started to adress this problem. I'll log this as a bug report in our system and post here if there's any progress on this.
    Deyan Spirov
    V-Ray for Maya developer

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