The issue I'm having is that the GI pass does not render properly when using a camera image plane. The final RGB image is fine as is Total Light pass, but the GI pass on its own is almost black. If you delete the image plane, then it works just fine. Even if the image plane alpha is set to 0, thus making the background invisible, the problem persists.
Here are the results when using a camera image plane:
Correct RGB Image:
 alt="RGB_(00645)_low.jpg Click image for larger version
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 alt="TotalLight_Pass_(00645)_low.jpg Click image for larger version
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Incorrect GI pass:  alt="GI_Pass_Incorrect_(00645)_low.jpg Click image for larger version
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And here the GI pass is correct when not using a camera image plane:  alt="GI_Pass_Correct_(00645)_low.jpg Click image for larger version
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I have attached a simplified version of the scene to demonstrate the issue further.
Here are the results when using a camera image plane:
Correct RGB Image:
Correct TotalLight pass:
Incorrect GI pass:
And here the GI pass is correct when not using a camera image plane:
I have attached a simplified version of the scene to demonstrate the issue further.
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