Announcement

Collapse
No announcement yet.

Potential Bug with V-Ray for Maya: GI Pass Black with Camera Image Plane

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Potential Bug with V-Ray for Maya: GI Pass Black with Camera Image Plane

    The issue I'm having is that the GI pass does not render properly when using a camera image plane. The final RGB image is fine as is Total Light pass, but the GI pass on its own is almost black. If you delete the image plane, then it works just fine. Even if the image plane alpha is set to 0, thus making the background invisible, the problem persists.

    Here are the results when using a camera image plane:

    Correct RGB Image:
    Click image for larger version

Name:	RGB_(00645)_low.jpg
Views:	233
Size:	33.4 KB
ID:	1078499
    Correct TotalLight pass:
    Click image for larger version

Name:	TotalLight_Pass_(00645)_low.jpg
Views:	200
Size:	17.7 KB
ID:	1078500

    Incorrect GI pass:
    Click image for larger version

Name:	GI_Pass_Incorrect_(00645)_low.jpg
Views:	189
Size:	4.2 KB
ID:	1078501

    And here the GI pass is correct when not using a camera image plane:
    Click image for larger version

Name:	GI_Pass_Correct_(00645)_low.jpg
Views:	208
Size:	14.4 KB
ID:	1078502

    I have attached a simplified version of the scene to demonstrate the issue further.


    Attached Files

  • #2
    Thanks for the provided scene. It seems the image plane blocks the GI generated from the VRaySky. I've logged the issue (internal bug-tracker id: VMAYA-9763) for developer analysis. A workaround may be to use the Background override (Overrides>Environment>Background texture) instead, where the plugged image is mapped in Screen space.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

    Comment


    • #3
      Okay, thanks for the suggestion.

      Comment

      Working...
      X