Hi there,
I have a very strange issue. I've scattered some planes onto a surface and apply a toon shader to the surface and the scattered planes. The planes receive a simple texture input in the opacity channel. In IPR all works fine, but bucket rendering gives weird artifacts around the transparent edges, shown here. PS: I drew in the green squiggly lines)
Now, as soon as I add ANY render element, no matter which one. The artifacts disappear and everything looks correct. As seen here:
vray_adv_50020_maya2020_x64 maya 2020.2 bug scene here:https://we.tl/t-YAvdZ3cdkh
Cheers,
Tom
I have a very strange issue. I've scattered some planes onto a surface and apply a toon shader to the surface and the scattered planes. The planes receive a simple texture input in the opacity channel. In IPR all works fine, but bucket rendering gives weird artifacts around the transparent edges, shown here. PS: I drew in the green squiggly lines)
Now, as soon as I add ANY render element, no matter which one. The artifacts disappear and everything looks correct. As seen here:
vray_adv_50020_maya2020_x64 maya 2020.2 bug scene here:https://we.tl/t-YAvdZ3cdkh
Cheers,
Tom
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