I've been trying to use a vrayDirt map to drive the density of vrayFur. I was able to convert the color information into an alpha channel using layerTexture and seemed to get expected results when I was using IPR to render. But when I went to go make my final render the vrayFur seems to have ignored the dirt map.
I have attached two images of a simplified scene. One is the result using IPR and the other is the result when I go to render a final image. I have plugged the vrayDirt result into the diffuse channel of the scatter object so you can see the result I am expecting. There is a separate bitmap driving the fur thickness, hence the difference sizes.
I have tried both bucket and progressive render engines. I am using the CPU, not GPU. I am using Maya 2019.3.1 and Vray 4.30.03. Let me know if you need any other info.
Does anyone have any ideas? Is there something glaringly obvious that I'm missing? The only thing I can think of is that in IPR Vray generates the dirt before the fur and visa versa for production render.
Thanks for any help!
I have attached two images of a simplified scene. One is the result using IPR and the other is the result when I go to render a final image. I have plugged the vrayDirt result into the diffuse channel of the scatter object so you can see the result I am expecting. There is a separate bitmap driving the fur thickness, hence the difference sizes.
I have tried both bucket and progressive render engines. I am using the CPU, not GPU. I am using Maya 2019.3.1 and Vray 4.30.03. Let me know if you need any other info.
Does anyone have any ideas? Is there something glaringly obvious that I'm missing? The only thing I can think of is that in IPR Vray generates the dirt before the fur and visa versa for production render.
Thanks for any help!
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