I have ACES workflow setup. Environment variable is set.
Rendering Space ACES - ACEScg
View Transform - sRGB (ACES)
Texture Color Space is Utility-SRGB-Texture
In the Maya Color Picker the Mixing Color Space is locked to "Output (sRGB)" (should this be another one?) and Color Management is activated.
I have 2 simple Shaders with self illumination. One gets the Texture, the other the RGB values. But they look different in Viewport and when rendered.
Am I missing something here or is it a Bug?
Rendering Space ACES - ACEScg
View Transform - sRGB (ACES)
Texture Color Space is Utility-SRGB-Texture
In the Maya Color Picker the Mixing Color Space is locked to "Output (sRGB)" (should this be another one?) and Color Management is activated.
I have 2 simple Shaders with self illumination. One gets the Texture, the other the RGB values. But they look different in Viewport and when rendered.
Am I missing something here or is it a Bug?
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