Hey guys,
I know there are different sky models available, and white balance in the camera, but is there an overall saturation control for the sun and sky system?
For car interiors I often do a soft light sun / sky pass, and a hard light one, and blend in post. Often that light needs to come into the car at a low angle (Through windows). Sun and sky (large sun radius) and a contrasty hdri do the job well, but I need a more neutral looking sun and sky result, but still with a hint of colour so it isn't greyscale. If the sun is lowered, the system automatically changes to sunset, so any white balance is just shifting more blue, or more warmth...I dont want either at the levels it offers. I need to knock it back 75% and keep it feeling light and airy, just at a low angle. I could build this out in an area light and an ambient blue-ish dome, but sun and sky does work very well for the requirements, I just need whip some of the colour out.
Is there a way to do this in Maya / Vray Next?
I know there are different sky models available, and white balance in the camera, but is there an overall saturation control for the sun and sky system?
For car interiors I often do a soft light sun / sky pass, and a hard light one, and blend in post. Often that light needs to come into the car at a low angle (Through windows). Sun and sky (large sun radius) and a contrasty hdri do the job well, but I need a more neutral looking sun and sky result, but still with a hint of colour so it isn't greyscale. If the sun is lowered, the system automatically changes to sunset, so any white balance is just shifting more blue, or more warmth...I dont want either at the levels it offers. I need to knock it back 75% and keep it feeling light and airy, just at a low angle. I could build this out in an area light and an ambient blue-ish dome, but sun and sky does work very well for the requirements, I just need whip some of the colour out.
Is there a way to do this in Maya / Vray Next?
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