Hi,
I have a scene with 135k hair using xgen and each time I want to render zooming in close, I get this message.
Error: line 1: V-Ray : Building Embree Static Hair Tree failed: [CommitEmbreeThread::threadProc] 4: Committing scene failed
To fix it, I have to zoom out, start rendering and then zoom back in :s
Another issue is working with AlSurface shader. there is a "remap value" to control the reflection1 roughness and just out of the blue from 1 render to another, the roughness is gone... It looks it's still there but as if the value was at 1.0... If I decrease it to 0.5, still nothing but If I get it down to 0.2 then the roughness is back... Really strange.
Cheer,
Jacques.
I have a scene with 135k hair using xgen and each time I want to render zooming in close, I get this message.
Error: line 1: V-Ray : Building Embree Static Hair Tree failed: [CommitEmbreeThread::threadProc] 4: Committing scene failed
To fix it, I have to zoom out, start rendering and then zoom back in :s
Another issue is working with AlSurface shader. there is a "remap value" to control the reflection1 roughness and just out of the blue from 1 render to another, the roughness is gone... It looks it's still there but as if the value was at 1.0... If I decrease it to 0.5, still nothing but If I get it down to 0.2 then the roughness is back... Really strange.
Cheer,
Jacques.
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