I must be doing something wrong with my exr settings. Ive been trying to render exrs out with glare and glow, so Im tonemapping in the framebuffer (rather than in render settings since it clamps off the values). These images are going straight into Photoshop and a non-linear workflow, so we dont want 32bit exrs, we need it all baked out in a beauty. (Beauty pass tonemapped and glare pass separately).
Ive ticked the "Save colour corrections to raw files" and set to exr render, and set my highlight compression and tweaks in the framebuffer, but the render comes out untonemapped which is no good for Photoshop. Is there anything I need to be aware of when trying to do this workflow? On my last project I just rendered to PNG which worked and gave me what I want, but EXR has better alpha channel options when you open it in Photoshop, so Id rather use that.
Also, Im rendering via deadline. Vray Next GPU 4.3 and Maya 2018
Ive ticked the "Save colour corrections to raw files" and set to exr render, and set my highlight compression and tweaks in the framebuffer, but the render comes out untonemapped which is no good for Photoshop. Is there anything I need to be aware of when trying to do this workflow? On my last project I just rendered to PNG which worked and gave me what I want, but EXR has better alpha channel options when you open it in Photoshop, so Id rather use that.
Also, Im rendering via deadline. Vray Next GPU 4.3 and Maya 2018
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