Hey guys,
not sure if it has been already posted but I am having quite some trouble with the carpaint shader. First of all it looks completely different in default. In my recent project I had so weired reflections going on that I had to switch back to the old one. It almost looked like anisotropic reflection. And also it was impossible to tune that Shader within Vray IPR in ViewPort. One single change on any attribute within my scene and Maya instantly crashed. On a scene with a test sphere it works but as soon as the scene gets a bit more dense it does not work anymore.
Beside that I made a quick test and applied the two versions on two spheres. First image is right after applying - second after changing the mapping to triplanar. That can´t be right? The left one is the old shader - right is V2. There are no flakes? Am I missing something?
Thanks in advance
not sure if it has been already posted but I am having quite some trouble with the carpaint shader. First of all it looks completely different in default. In my recent project I had so weired reflections going on that I had to switch back to the old one. It almost looked like anisotropic reflection. And also it was impossible to tune that Shader within Vray IPR in ViewPort. One single change on any attribute within my scene and Maya instantly crashed. On a scene with a test sphere it works but as soon as the scene gets a bit more dense it does not work anymore.
Beside that I made a quick test and applied the two versions on two spheres. First image is right after applying - second after changing the mapping to triplanar. That can´t be right? The left one is the old shader - right is V2. There are no flakes? Am I missing something?
Thanks in advance
Comment